It'll likely be significantly smaller though, since it won't have cached versions of all of your assemblies and textures. T$$anonymous$$s is roughly the same t$$anonymous$$ng as saving the whole project folder, except that configuration data won't transfer over (layers, the collision matrix, input assignments, etc.). After you have generated a point cloud in your favourite software. For the sake of comprehension and because the advanced version is part of a commercial project. If that Unity version is older, then you're going to have some problems though- namely unreadable prefabs and scenes.Īnother option is to go into Unity and $$anonymous$$ghlight all files and folders in the project, and then go up to Assets -> Export Package, then save it wherever you like and just Assets -> Import Package on whatever computer you want. Sketchfab Community Member Leon Denise created his own solution in Unity to make point clouds, the output of many 3D scanning apps, more visually attractive. When opening Unity on your school computer, just say Open Project and point to that folder on the thumbdrive and it should work, provided the Unity version is the same (or newer) on the school computers. Just navigate up ^ from there a couple of times, and then take the folder with your project name there and ZIP it, RAR it, or just copy it over to your thumbdrive. Open up the project in Unity, and in the Project window with your files and folders listed, right click and say "Show in Explorer", and it'll take you to the Assets folder on your harddrive. I don't know specifically where you keep your projects obviously, but it's easy enough to figure out.
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